Abyss is an underwater walking simulator I created for a school project.
In Abyss, the player is a marine biologist on the bottom of the ocean. Trash and contamination is everywhere, and with great resistance, they have to get through these obstacles in order to save a creature in need.
The player has to stick to the main path in order to avoid contamination. Music changes dynamically based on how much the player strays from the main path, and tension rises as the player gets closer to the end goal.
Credits
Composer
Sound designer
Game designer
Mix & master
Platforms
PC/Mac
Engine
Unity
Audio Implementation
Fabric
Date
September 2018